Richard Matey (Download Resume)
RichardMatey@gmail.com
PROFILE
An artist who strives to use his passion for the game industry to be an active contributor to a team. By using his creativity, knowledge, abilities, skills and personal characteristics to produce the highest quality art or direction for the success of a game studio.
SUMMARY OF QUALIFICATIONS
- Self starter who can work without supervision and has a strong desire to learn new job-related skills
- Works well with colleagues and willing to take time to help others achieve their goals
- Excellent communication skills and the ability to clearly express verbal and written ideas
- Ability to make high and low poly models. With varying resolutions
EDUCATION
Bachelor of Arts, Game Art and Design, The Art Institute of Phoenix,
SOFTWARE
-3ds Max -Maya
-ZBrush -Flash
-Adobe Photoshop -Dreamweaver
-Adobe Illustrator -Crazy Bump
SKILLS
-Modeling and Texturing - Animation and Rigging
-Production -Game Design
EXPERIENCE
President - Student Game Developers Association - 08/07 - 09/08
- SGDA the first officially recognized student organization by the IGDA
- Planned and hosted monthly meetings with an average student attendance of 25-40 students.
- Game Jam- Participated in 8 successful 36 hour challenges which produced a playable prototype
- Tutored other students on the basics of ZBrush, Unreal, and 3ds max
Artist/ Designer - Art Institute SIGGRAPH Game Showcase - 10/06 - 5/07
- Awarded to represent the Art Institute Organization Game Art and Design program by making a show case game for the national conference SIGGRAPH
- Created art and designed two games for prototype candidates
- Artist for the chosen game Shanke - http://www.shankethegame.com
Volunteer - GDC Game Developers Conference - 2007 and 2008
- Helped and maintained speeches and workshops
- Communicated with Attendees and demonstrator
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