Richard S. Matey
3D Artist
(480) 643-9098
RichardMatey@gmail.com
www.Rmatey.com
PROFILE
A highly determined artist with a passion for 3D art and an enthusiasm to work in a team environment. A good eye for attention to detail and a strong understanding of realizing a concept to a finished model. Advanced knowledge of normal map generation and excellent comprehension of a high poly to low poly pipeline.
SUMMARY OF QUALIFICATIONS
- Self starter who can work without supervision and has a strong desire to learn new job-related skills
- Works well with colleagues and willing to take time to help others achieve their goals
- Excellent communication skills and the ability to clearly express verbal and written ideas
- Ability to make high and low poly models. With varying resolutions
EDUCATION
Bachelor of Arts, The Art Institute of Phoenix,
SOFTWARE
-3ds Max -Maya
-ZBrush -Flash
-Adobe Photoshop -Unreal Engine 3
-Adobe Illustrator -Crazy Bump
SKILLS
-Modeling and Texturing - Animation and Rigging
-Production -Game Design
EXPERIENCE
Artist/Designer – Desert Sky Graphics - 09/09 - Current
- Created 3D models for print and development of mass produced toys
- Graphics Artist for web development
- Designer and lead producer for web games division
Graphic Designer - Larry John Wright Advertising - 02/09 - 5/09
- Created, designed, and maintained multiple websites
- Able to use Photoshop, Flash, and other programs to create eye catching designs
President - Student Game Developers Association - 08/07 - 10/08
- SGDA the first officially recognized student organization by the IGDA
- Planned and hosted monthly meetings with an average student attendance of 25-40 students.
- Game Jam- Participated in 8 successful 36 hour challenges which produced a playable prototype
- Tutored other students on the basics of ZBrush, Unreal, and 3ds max
- Artist for the SIGGRAPH Award Winning Game: Shanke - http://www.shankethegame.com