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Richard S. Matey
3D Artist
(480) 643-9098
RichardMatey@gmail.com
www.Rmatey.com

PROFILE
A highly determined artist with a passion for 3D art and an enthusiasm to work in a team environment. A good eye for attention to detail and a strong understanding of realizing a concept to a finished model. Advanced knowledge of normal map generation and excellent comprehension of a high poly to low poly pipeline.

SUMMARY OF QUALIFICATIONS

  • Self starter who can work without supervision and has a strong desire to learn new job-related skills
  • Works well with colleagues and willing to take time to help others achieve their goals
  • Excellent communication skills and the ability to clearly express verbal and written ideas
  • Ability to make high and low poly models. With varying resolutions

EDUCATION
 Bachelor of Arts, The Art Institute of Phoenix,

SOFTWARE
-3ds Max                                                   -Maya
-ZBrush                                                     -Flash
-Adobe Photoshop                                     -Unreal Engine 3
-Adobe Illustrator                                       -Crazy Bump

SKILLS
-Modeling and Texturing                          - Animation and Rigging
-Production                                                -Game Design

EXPERIENCE

Artist/DesignerDesert Sky Graphics - 09/09 - Current

  • Created 3D models for print and development of mass produced toys
  • Graphics Artist for web development
  • Designer and lead producer for web games division

Graphic Designer -  Larry John Wright Advertising - 02/09 - 5/09

  • Created, designed, and maintained multiple websites
  • Able to use Photoshop, Flash, and other programs to create eye catching designs

President - Student Game Developers Association - 08/07 - 10/08

  • SGDA the first officially recognized student organization by the IGDA
  • Planned and hosted monthly meetings with an average student attendance of 25-40 students.
  • Game Jam- Participated in 8 successful 36 hour challenges which produced a playable prototype
  • Tutored other students on the basics of ZBrush, Unreal, and 3ds max
  • Artist for the SIGGRAPH Award Winning Game: Shanke - http://www.shankethegame.com

 

 
 
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